我们提出了DeepFusion,这是一种模块化的多模式结构,可在不同组合中以3D对象检测为融合激光雷达,相机和雷达。专门的功能提取器可以利用每种模式,并且可以轻松交换,从而使该方法变得简单而灵活。提取的特征被转化为鸟眼视图,作为融合的共同表示。在特征空间中融合方式之前,先进行空间和语义对齐。最后,检测头利用丰富的多模式特征,以改善3D检测性能。 LIDAR相机,激光摄像头雷达和摄像头融合的实验结果显示了我们融合方法的灵活性和有效性。在此过程中,我们研究了高达225米的遥远汽车检测的很大程度上未开发的任务,显示了激光摄像机融合的好处。此外,我们研究了3D对象检测的LIDAR点所需的密度,并在对不利天气条件的鲁棒性示例中说明了含义。此外,对我们的摄像头融合的消融研究突出了准确深度估计的重要性。
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本文提出了一种使用对象检测网络在汽车雷达数据上学习对象的笛卡尔速度的方法。提出的方法是在为速度生成自己的训练信号方面进行的。标签仅用于单帧,定向边界框(OBB)。不需要昂贵的笛卡尔速度或连续序列的标签。一般的想法是在不使用单帧OBB标签的情况下预先培训对象检测网络,然后利用网络的OBB预测未标记的数据进行速度训练。详细说明,使用预测的速度以及未标记框架的更新OBB之间的距离和标记框架的OBB预测之间的距离,将网络对未标记帧的OBB预测更新为标记帧的时间戳,用于生成一个自我的预测。监督速度的训练信号。检测网络体系结构由一个模块扩展,以说明多次扫描的时间关系和一个模块,以明确表示雷达的径向速度测量值。仅首次训练的两步方法使用OBB检测,然后使用训练OBB检测和速度。此外,由雷达径向速度测量产生的伪标记的预训练引导Bootstraps本文的自我监督方法。公开可用的Nuscenes数据集进行的实验表明,所提出的方法几乎达到了完全监督培训的速度估计性能,但不需要昂贵的速度标签。此外,我们优于基线方法,该方法仅使用径向速度测量作为标签。
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本文介绍了新型混合体系结构,它们结合了基于网格的处理,以改善基于雷达对象检测网络的检测性能和方向估计。纯粹基于网格的检测模型在输入点云的鸟眼视图(BEV)投影上运行。这些方法通过离散的网格分辨率损失了详细信息的损失。这特别适用于雷达对象检测,其中相对粗糙的网格分辨率通常用于解释雷达点云的稀疏性。相反,基于点的模型不会受到此问题的影响,因为它们在没有离散化的情况下处理点云。但是,它们通常表现出比基于网格的方法更差的检测性能。我们表明,基于点的模型可以在网格渲染之前提取邻域功能,利用点的确切相对位置。这对于随后的基于网格的卷积检测主链具有重大好处。在公共Nuscenes数据集的实验中,我们的混合体系结构在检测性能方面取得了改进(汽车类的地图比次要的雷达范围提交比仅限雷达提交的地图高19.7%)和方向估计值(11.5%的相对方向改善)比以前文献的网络相比。
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Machine learning models are typically evaluated by computing similarity with reference annotations and trained by maximizing similarity with such. Especially in the bio-medical domain, annotations are subjective and suffer from low inter- and intra-rater reliability. Since annotations only reflect the annotation entity's interpretation of the real world, this can lead to sub-optimal predictions even though the model achieves high similarity scores. Here, the theoretical concept of Peak Ground Truth (PGT) is introduced. PGT marks the point beyond which an increase in similarity with the reference annotation stops translating to better Real World Model Performance (RWMP). Additionally, a quantitative technique to approximate PGT by computing inter- and intra-rater reliability is proposed. Finally, three categories of PGT-aware strategies to evaluate and improve model performance are reviewed.
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Mixtures of von Mises-Fisher distributions can be used to cluster data on the unit hypersphere. This is particularly adapted for high-dimensional directional data such as texts. We propose in this article to estimate a von Mises mixture using a l 1 penalized likelihood. This leads to sparse prototypes that improve clustering interpretability. We introduce an expectation-maximisation (EM) algorithm for this estimation and explore the trade-off between the sparsity term and the likelihood one with a path following algorithm. The model's behaviour is studied on simulated data and, we show the advantages of the approach on real data benchmark. We also introduce a new data set on financial reports and exhibit the benefits of our method for exploratory analysis.
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Passive monitoring of acoustic or radio sources has important applications in modern convenience, public safety, and surveillance. A key task in passive monitoring is multiobject tracking (MOT). This paper presents a Bayesian method for multisensor MOT for challenging tracking problems where the object states are high-dimensional, and the measurements follow a nonlinear model. Our method is developed in the framework of factor graphs and the sum-product algorithm (SPA). The multimodal probability density functions (pdfs) provided by the SPA are effectively represented by a Gaussian mixture model (GMM). To perform the operations of the SPA in high-dimensional spaces, we make use of Particle flow (PFL). Here, particles are migrated towards regions of high likelihood based on the solution of a partial differential equation. This makes it possible to obtain good object detection and tracking performance even in challenging multisensor MOT scenarios with single sensor measurements that have a lower dimension than the object positions. We perform a numerical evaluation in a passive acoustic monitoring scenario where multiple sources are tracked in 3-D from 1-D time-difference-of-arrival (TDOA) measurements provided by pairs of hydrophones. Our numerical results demonstrate favorable detection and estimation accuracy compared to state-of-the-art reference techniques.
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Location-aware networks will introduce new services and applications for modern convenience, surveillance, and public safety. In this paper, we consider the problem of cooperative localization in a wireless network where the position of certain anchor nodes can be controlled. We introduce an active planning method that aims at moving the anchors such that the information gain of future measurements is maximized. In the control layer of the proposed method, control inputs are calculated by minimizing the traces of approximate inverse Bayesian Fisher information matrixes (FIMs). The estimation layer computes estimates of the agent states and provides Gaussian representations of marginal posteriors of agent positions to the control layer for approximate Bayesian FIM computations. Based on a cost function that accumulates Bayesian FIM contributions over a sliding window of discrete future timesteps, a receding horizon (RH) control is performed. Approximations that make it possible to solve the resulting tree-search problem efficiently are also discussed. A numerical case study demonstrates the intelligent behavior of a single controlled anchor in a 3-D scenario and the resulting significantly improved localization accuracy.
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This paper presents an introduction to the state-of-the-art in anomaly and change-point detection. On the one hand, the main concepts needed to understand the vast scientific literature on those subjects are introduced. On the other, a selection of important surveys and books, as well as two selected active research topics in the field, are presented.
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Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts' demonstrations, where the agent copies actions from a similar demonstration trajectory of image-action pairs. We perform a proximity search over the BASALT MineRL-dataset in the latent representation of a Video PreTraining model. The agent copies the actions from the expert trajectory as long as the distance between the state representations of the agent and the selected expert trajectory from the dataset do not diverge. Then the proximity search is repeated. Our approach can effectively recover meaningful demonstration trajectories and show human-like behavior of an agent in the Minecraft environment.
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This short paper discusses continually updated causal abstractions as a potential direction of future research. The key idea is to revise the existing level of causal abstraction to a different level of detail that is both consistent with the history of observed data and more effective in solving a given task.
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